Ragnarok Online - Classes - Taekwon Boy/Girl - Skills
Taekwon Boy/Girl
1st Extended Job Class
(Spirit) Happy Break
Requirement: None When two or more Taekwon Class characters sit next to each other, SP will be restored for both characters. This SP restoration is affected by Max SP and enhanced by an additional 3 SP with the /doridori command. Using the /doridori command while in Happy Break status will enter the Happy Break status for 30 minutes. During this status, the caster will have a chance of using the Earth Spike Scroll without actually consuming the spell scroll. Chance to consume the scroll is 10 at Skill Level 1 and decreases by 1% per skill level. Using the Earth Spike scroll during the Happy Break status will consume 10 SP. There are also legends of Taekwon Masters being able to reset their cosmic alignments by meditating for long periods of time trying to enter the happy Break status with /Doridori.
Level
Extra SP Restoration
Earth Spike Scroll use
1
3
10
2
6
9
3
9
8
4
12
7
5
15
6
6
18
5
7
21
4
8
24
3
9
27
2
10
30
1
(Spirit) Peaceful Break
Requirement: None When two or more Taekwon Class characters sit next to each other, HP will be restored for both characters. This HP restoration is affected by the Vit of the Taekwon and enhanced by an additional 30 HP with the /doridori command.
Level
HP Restoration
1
30
2
60
3
90
4
120
5
150
6
180
7
210
8
240
9
270
10
300
[Kick] Counter Kick
Requirement: None When the Counter Kick Stance activates the Counter Kick can be used. The Counter kick will always hit it`s target. Soul Linkers cannot perform this skill.
Level
SP Cost
ATK(%)
1
14
220
2
12
250
3
10
280
4
8
310
5
6
340
6
4
370
7
2
400
[Kick] Counter Kick Stance
Requirement: Lvl 1 Counter Kick Enable a 20% chance of automatically entering Counter Kick Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill.
Level
Cast Time(Sec)
SP Cost
1
0
1
[Kick] Heel Drop
Requirement: None
When the TKD enters the Heel Drop stance, The TKD has an opportunity to perform the Heel Drop Kick. This skill inflicts damage and has a 100% chance to stun the target for 3 seconds.
Soul Linkers cannot perform this skill.
Level
SP Cost
ATK(%)
1
14
180
2
12
200
3
10
220
4
8
240
5
6
260
6
4
280
7
2
300
[Kick] Heel Drop Stance
Requirement: Lvl 1 Heel Drop Kick Enable a 15% chance of automatically entering Heel Drop Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill.
Level
Cast Time(Sec)
SP Cost
1
0
1
[Kick] Roundhouse
Requirement: None When the TKD enters the Roundhouse Stance, The TKD can perform the Roundhouse Kick. This skill inflicts damage on the target, any enemies surrounding the target are pushed 1 cell away from the target and are stunned. In WoE the pushback does not occur. Soul Linkers cannot perform this skill.
Level
SP Cost
ATK(%)
1
14
220
2
12
250
3
10
280
4
8
310
5
6
340
6
4
370
7
2
400
[Kick] Roundhouse Stance
Requirement: Lvl 1 Roundhouse Kick Enable a 15% chance of automatically entering Roundhouse Stance when the caster successfully hits a target. Soul Linkers cannot perform this skill.
Level
Cast Time(Sec)
SP Cost
1
0
1
[Kick] Tornado Kick
Requirement: None
When the Tornado Stance triggers the TKD may use the the Tornado Kick skill which will attack all enemies within a 5*5 cell area around the TKD.
Soul Linkers cannot perform this skill.
Level
SP Cost
ATK(%)
1
14
180
2
12
200
3
10
220
4
8
240
5
6
260
6
4
280
7
2
300
[Kick] Tornado Stance
Requirement: Lvl 1 Tornado Kick

Enable a 15% chance of automatically entering Tornado Stance when the caster successfully hits a target. Using the skill again cancels the stance.

Soul Linkers cannot perform this skill.
Level
Cast Time(Sec)
SP Cost
1
0
1
[Physical] Flying Kick
Requirement: None Attack a distant enemy with a kick that instantly closes the gap between the target and the TKD. When in Tumbling status, the caster`s Base Level affects the amount of inflicted damage. Flying Kick will have further increased damage while Sprinting. If Spurt status is active and Sprinting, Flying Kick will enhanced damage. Flying Kick will also cancel most positive statuses on the target, which include Spirit statuses endowed by Soul Linkers, One Hand Quicken, Kaahi, Kaite, and the Berserk Potion effect. However, Stalkers can protect themselves from this positive status removal effect with their Preserve skill. Soul Linkers cannot perform this skill.
Level
SP Cost
Damage(%)
1
70
40
2
60
50
3
50
60
4
40
70
5
30
80
6
20
90
7
10
100
[Physical] Leap
Requirement: None The Taekwon jumps forward, in a straight line, the number of cells determined by the skill level. So long as the targeted cell is not`dead`,inaccesibble or has a player in it, the caster can leap over walls and obstacles. Leap cannot be used in areas where Fly Wings are disabled, except for WoE (Guild War) maps.
Level
Cast Time(Sec)
Range(cell)
1
5
2
2
4
4
3
3
6
4
2
8
5
1
10
[Physical] Sprint
Requirements: None
Enable the caster to run with incredible speed.
At levels 7 and above, this skill endows the caster with the Spurt status, when the TKD stops running quickly and is barehanded.
The Spurt status temporarily increases STR by 10 for 150 Seconds. Spurt status is canceled if the caster equips a weapon.
Each level of the Sprint skill increases its user`s barehanded damage by +10 this Damage ignored defense.
Level
Cast Time(Sec)
SP Cost
1
6
100
2
5
90
3
4
80
4
3
70
5
2
60
6
1
50
7
0
40
8
0
30
9
0
20
10
0
10
[Physical] Tumbling
Requirement: Lvl 7 Flying Kick Enables a 20percent chance of dodging a long ranged attacks. When the TK is in Spurt status after performing Lv 7 Sprint or higher, Tumbling will also dodge other kinds of attacks. Skill lasts until map change.
Level
Cast Time(Sec)
SP Cost
1
0
1
[Spirit] Kihop
Requirement: None
Increase Physical Attack Power based on the number of Party Members on the same map
The damage increase per party member is determined by the Kihop skill level.
Level
Damage Increase (%) by Person
1
2
2
4
3
6
4
8
5
10
[Spirit] Mild Wind
Requirements: Lvl 5 Peaceful Break, Lvl 5 Happy Break, and Lvl 5 Kihop
Summon a wind that will enchant the caster`s attacks for 5 minutes with an lemental property based on the level of the cast skill.
Level
SP Cost
Property
1
20
Earth
2
20
Wind
3
20
Water
4
20
Fire
5
50
Ghost
6
50
Shadow
7
50
Holy
[TKD] Taekwon Mission
Requirement; None This skill is disabled once a character changes to an advanced job, such as Taekwon Master or Soul Linker. Activating this skill will display the current monster target for the Taekwon Mission. Taekwon Boys and Girls will earn 1 Taekwon Mission Point by defeating 100 of the target monsters. Fulfilling the 100 target monster quota will allow a new Taekwon Mission to be chosen randomly. Mini Boss and Boss monsters should never be chosen as targets due to the time required to hunt them. Taekwon characters that achieve the Top 10 Taekwon Ranking by earning the most Taekwon Mission Points can link kicks together without having to enter the appropriate stance for subsequent kicks. Taekwon Rankers at Base Level 90 and above also will have tripled Max HP and SP, and will have all Taekwon Do skills maxed. It is advisable to purchase this skill unless you want to try for the /taekwon ranking list.
* Content may be changed based upon game updates or when deemed necessary.