Ragnarok Online - Classes - Ninja - Skills
Ninja
1st Extended Job Class
[Chakra Fire] Blaze Shield
Requirement: Level 5 Flaming Petals. Summon a blazing storm in a 5*5 cell area around the caster that will deliver multiple strikes per cell to enemies within its range. The Blaze Shield lasts for 20 seconds, but the individual cells will cancel after inflicting its maximum number of strikes. Each cast consumes 1 Flame Stone and 25 SP. Mastered at Skill Level 10.
Level
Number of Strikes
1
5
2
5
3
6
4
6
5
7
6
7
7
8
8
8
9
9
10
9
[Chakra Fire] Exploding Dragon
Requirements: Level 10 Ninja Mastery and Level 7 Blaze Shield. Summon a flaming dragon that will inflict 3 strikes on all enemies in a 5*5 cell area around the cell targeted by this skill. Each cast consumes 1 Flame Stone. Mastered at Skill Level 5.
Level
ATK
SP Cost
1
MATK +300%
20
2
MATK +450%
25
3
MATK +600%
30
4
MATK +750%
35
5
MATK +900%
40
[Chakra Fire] Flaming Petals
Requirement: Level 1 Ninja Mastery. Inflict Fire property damage at a target by shooting flaming petals. This skill`s level affects the number of strikes, and each strike causes an amount of damage equal to 90% of the caster`s MATK. Mastered at Skill Level 10.
Level
SP Cost
1
18
2
20
3
22
4
24
5
26
6
28
7
30
8
32
9
34
10
36
[Chakra Water] Freezing Spear
Requirement: Level 1 Ninja Mastery.
Summon spears of ice that will strike a targeted enemy multiple times. Each strike inflicts an amount of damage that is equal to 70% of the caster`s MATK.
Mastered at Skill Level 10
Level
Number of Strikes
SP Cost
1
3
15
2
4
18
3
5
21
4
6
24
5
7
27
6
8
30
7
9
33
8
10
36
9
11
39
10
12
42
[Chakra Water] Snow Flake Draft
Requirements: Level 10 Ninja Mastery and Level 7 Watery Evasion.
Summon a meteor of ice that will damage enemies in a 7*7 cell area around
the caster.
Each cast consumes 1 Ice Stone.
Mastered at Skill Level 5.
Level
ATK
Freezing Chance
SP Cost
1
MATK +150%
20%
40
2
MATK +200%
30%
45
3
MATK +250%
40%
50
4
MATK +300%
50%
55
5
MATK +350%
60%
60
[Chakra Water] Watery Evasion
Requirement: Level 5 Freezing Spear. Create a water pool that will affect enemies within range by decreasing their AGI and reducing Movement Speed by 50%. All Ninja Class characters, including the caster, are immune to these AGI and Movement Speed penalties. The area targeted by Watery Evasion will increase the damage of the Freezing Spear skill, and enable the use of Water Ball and Aqua Benedicta for other players. Skill Cast by a player will only effect other players in PVP/WoE environments. Each cast consumes 1 Ice Stone. Mastered at Skill Level 10.
Level
Range
Duration, AGI Penalty
SP Cost
1
3*3 cell
15 sec, AGI - 0
15
2
3*3 cell
20 sec, AGI - 3
18
3
3*3 cell
25 sec, AGI - 3
21
4
5*5 cell
30 sec, AGI - 3
24
5
5*5 cell
35 sec, AGI - 5
27
6
5*5 cell
40 sec, AGI - 5
30
7
7*7 cell
45 sec, AGI - 5
33
8
7*7 cell
50 sec, AGI - 8
36
9
7*7 cell
55 sec, AGI - 8
39
10
9*9 cell
60 sec, AGI - 8
42
[Chakra Wind] First Wind
Requirement: Level 10 Ninja Mastery and Level 5 Lightning Jolt. Shoot a blade of sharp wind that will slash all enemies between the caster and the skill`s target. Each cast consumes 1 Wind Stone. Mastered at Skill Level 5.
Level
ATK
Range
SP Cost
1
MATK +200%
5 cells
24
2
MATK +300%
6 cells
28
3
MATK +400%
7 cells
32
4
MATK +500%
8 cells
36
5
MATK +600%
9 cells
40
[Chakra Wind] Lightning Jolt
Requirement: Level 5 Wind Blade. Summon lightning bolts around the caster to damage enemies within the skill`s range. Each cast consumes 1 Wind Stone. Mastered at Skill Level 5.
Level
ATK
Range
SP Cost
1
MATK +200%
5*5 cell
16
2
MATK +240%
5*5 cell
20
3
MATK +280%
7*7 cell
24
4
MATK +320%
7*7 cell
28
5
MATK +360%
9*9 cell
32
[Chakra Wind] Wind Blade
Requirement: Level 1 Ninja Mastery. Shoot a shearing blade of air that will inflict Wind property damage to a targeted enemy a number of times based on the skill level used. Mastered at Skill Level 10.
Level
Number of Strikes
SP Cost
1
1
12
2
2
14
3
2
16
4
3
18
5
3
20
6
4
22
7
4
24
8
5
26
9
5
28
10
6
30
[Chakra] Ninja Mastery
Requirements: None Increase SP Restoration Speed by training in the Ninja Arts when remaining still. The amount of SP restored by this skill is further affected beyond the below listed totals by the character`s Max SP. Mastered at Skill Level 10.
Level
Restoration Amount
1
SP +3/10 sec
2
SP +6/10 sec
3
SP +9/10 sec
4
SP +12/10 sec
5
SP +15/10 sec
6
SP +18/10 sec
7
SP +21/10 sec
8
SP +24/10 sec
9
SP +27/10 sec
10
SP +30/10 sec
[Master] Killing Strike
Requirements: Level 7 Dagger Throwing Practice, Level 1 Ninja Aura, and Level 5 Shadow Slash. When in Ninja Aura Status sacrifice the Ninjas`s remaining HP to inflict devastating damage from range that will close distance to and through the targeted enemy. Each cast of this skill will always hit it`s target unless blocked, but will also reduce the caster`s HP to 1, and cancel Ninja Aura Status. The Damage calculation is based on STRx40 + Skill HP Modifier. Also the base attack of the weapon is ignored for damage calculations, however any % modifiers (Sign, race, element, and size cards for example) for an attack are used in the calculation. In WoE the skill will not close the distance with the target, so it will need to be used in melee range. Mastered at Skill Level 10.
Level
HP Modifier for damage
SP Cost
1
8% of remaining HP
55
2
16% of remaining HP
60
3
24% of remaining HP
65
4
32% of remaining HP
70
5
40% of remaining HP
75
6
48% of remaining HP
80
7
56% of remaining HP
85
8
64% of remaining HP
90
9
72% of remaining HP
95
10
80% of remaining HP
100
[Master] Mirror Image
Requirement: Level 1 Ninja Aura, Level 3 Shadow Slash, and Level 4 Cicada Skin Shed. Mirror Image can only be cast during Ninja Aura status, and consumes 1 Shadow Orb and cancels Ninja Aura status. Create a mirror image that will enable the caster to dodge a set number of long and short range physical attacks. This skill cannot be used to block or evade magic based attacks. Mastered at Skill Level 10.
Level
Number of Dodges
Duration
SP Cost
1
1
60 sec
30
2
1
80 sec
32
3
2
100 sec
34
4
2
120 sec
36
5
3
140 sec
38
6
3
160 sec
40
7
4
180 sec
42
8
4
200 sec
44
9
5
220 sec
46
10
5
240 sec
48
[Master] Ninja Aura
Requirement: Level 5 Ninja Mastery. Focus spritual energy to enter Ninja Aura status, which endows the caster with INT and STR bonuses. Ninja Aura status enables the use of the Mirror Image and Killing Strike skills, although using those skills will cancel Ninja Aura. Ninja Aura also costs 5% of the ninja`s max HP in addition to the SP usage. Mastered at Skill Level 5.
Level
STR/INT
Duration
SP Cost
1
+1
30 sec
20
2
+2
45 sec
30
3
+3
60 sec
40
4
+4
75 sec
50
5
+5
90 sec
60
[Shadow] Cicada Skin Shed
Requirement: Level 5 Shadow Leap. Enable Cicada Skin Shed status, which enables caster to automatically dodge a set number of attacks. Each special dodge is followed by a backward movement of 7 cells. When the number of skin sheds reaches the skill`s limit, Cicada Skin Shed status is canceled. Mastered at Skill Level 5.
Level
Duration
Number of Dodges
SP Cost
1
20 sec
1
12
2
30 sec
1
15
3
40 sec
2
18
4
50 sec
2
21
5
60 sec
3
24
[Shadow] Flip Tatami
Requirements: None Flip tatami to cause the 4*4 area around the caster to ignore long range physical damage for 3 seconds. Each cast is followed by a 3 second cast delay, and has the chance to damage and push enemies 3 cells backward if they are within the skill`s attack range. Consumes 15 SP regardless of the skill`s level. Mastered at Skill Level 5.
Level
Range
ATK
1
1 cell
110%
2
2 cells
120%
3
2 cells
130%
4
3 cells
140%
5
3 cells
150%
[Shadow] Haze Slasher
Requirement: Level 1 Shadow Leap. Strike an enemy, and then immediately enter a Hiding status; can be followed by the Shadow Leap or Shadow Slash skill. Mastered at Skill Level 10.
Level
ATK
SP Cost
1
110%
10
2
120%
12
3
130%
14
4
140%
16
5
150%
18
6
160%
20
7
170%
22
8
180%
24
9
190%
26
10
200%
28
[Shadow] Shadow Leap
Requirement: Level 1 Flip Tatami. Shadow Leap can only be performed when the caster is in Hiding status which is granted with the Haze Slasher skill (Thief skill Hide does not work for this skill usage). This skill instantly moves the caster to a targeted cell, bypassing obstacles which you could normally shoot through. Not usable in WoE conditions. Consumes 10 SP regardless of the skill`s level. Mastered at Skill Level 5.
Level
Leap Distance
1
6 cells
2
7 cells
3
8 cells
4
9 cells
5
10 cells
[Shadow] Shadow Slash
Requirements: Level 5 Haze Slasher Shadow Slash can only be performed during the Hiding status granted by Haze Slasher, (Thief Hide will not work). Strike a target with an attack whose range is equal to the caster`s Shadow Leap range. Casting this skill will cancel Hiding status. Will not perform the shadow movement in WoE conditions. Mastered at Skill Level 5.
Level
ATK
Critical
SP Cost
1
100%
+30%
14
2
200%
+35%
16
3
300%
+40%
18
4
400%
+45%
20
5
500%
+50%
22
[Throwing] Dagger Throwing Practice
Requirements: None
Increase Shuriken damage.
Mastered at Skill Level 10.
Level
Damage
1
+3
2
+6
3
+9
4
+12
5
+15
6
+18
7
+21
8
+24
9
+27
10
+30
[Throwing] Throw Coins
Requirements: Level 5 Throw Huuma Shuriken and Level 10 Dagger Throwing Practice. Consumes 50 SP regardless of the skill`s level. Throw money at a target to inflict an amount of Defense piercing damage equal to the amount of zeny spent in the attack. This skill is followed by a 5 second Cast Delay, and its damage is reduced against Boss monsters and in PvP. Mastered at Skill Level 10.
Level
Zeny Use
1
500~1000 zeny
2
1000~2000 zeny
3
1500~3000 zeny
4
2000~4000 zeny
5
2500~5000 zeny
6
3000~6000 zeny
7
3500~7000 zeny
8
4000~8000 zeny
9
4500~9000 zeny
10
5000~10000 zeny
[Throwing] Throw Huuma Shuriken
Requirements: Level 5 Dagger Throwing Practice and Level 5 Throw Kunai. User must also equip Huuma Class Weapon. Throw a Huuma Shuriken that will damage its target and any nearby enemies. The total amount of damage is divided among the enemies damaged by this skill. Raising this skill`s level increases its number of strikes (damage). Mastered at Skill Level 5.
Level
ATK
SP Cost
1
300%
20
2
450%
25
3
600%
30
4
750%
35
5
900%
40
[Throwing] Throw Kunai
Requirements: Level 5 Throw Shuriken. User must also equip Kunais to cast this skill. Throw a Kunai that will strike its target 3 times in one attack. Each cast consumes 1 Kunai, and the attack`s property is affected by the type of Kunai thrown. Mastered at Skill Level 5.
Level
SP Cost
1
30
2
25
3
20
4
15
5
10
[Throwing] Throw Shuriken
Requirements: Level 1 Dagger Throwing Practice.
User must also equip Shurikens to cast this skill.
Throw a Shuriken at a target from a distance of up to 9 cells away from the caster.
Consumes 1 Shuriken and 2 SP regardless of skill level.
Mastered at Skill Level 10.
Level
Damage
1
+4
2
+8
3
+12
4
+16
5
+20
6
+24
7
+28
8
+32
9
+36
10
+40
* Content may be changed based upon game updates or when deemed necessary.