Ragnarok Online - Classes - Gunslinger - Skills
Gunslinger
1st Extended Job Class
[Basic] Single Action
Prerequisites: None Essential Gunslinger skill that enables Gunslingers to fire their weapons more quickly and accurately. Raising this skill`s level will increase Accuracy and Attack Speed with all Firearm class weapons. Mastered at Skill Level 10.
Level
Accuracy Rate
Attack Speed
1
+2
Attack Speed + 1%
2
+4
Attack Speed + 1%
3
+6
Attack Speed + 2%
4
+8
Attack Speed + 2%
5
+10
Attack Speed + 3%
6
+12
Attack Speed + 3%
7
+14
Attack Speed + 4%
8
+16
Attack Speed + 4%
9
+18
Attack Speed + 5%
10
+20
Attack Speed + 5%
[Basic] Snake Eyes
Prerequisites: None
Increase attack range and Accuracy when equipped with any Firearm class Weapon. Mastered at Skill Level 10.
Level
Accuracy Rate
Attack Range
1
+1
Range + 1
2
+2
Range + 2
3
+3
Range + 3
4
+4
Range + 4
5
+5
Range + 5
6
+6
Range + 6
7
+7
Range + 7
8
+8
Range + 8
9
+9
Range + 9
10
+10
Range + 10
[Coin] Bull`s Eye
Prerequisites: Tracking Lvl 10 & Coin Flip Lvl 5. Consume 1 coin and 30 SP to inflict 500% damage to Demihuman and Brute class monsters. Bull`s Eye has a 0.1% chance to inflict the Coma effect on all enemies except Boss monsters. Usable by all Firearm class weapons. Mastered at Skill Level 1.
[Coin] Coin Fling
Prerequisites: Coin Flip Lvl 1 Spend all the Gunslinger`s coins and 10 SP to reduce the enemy`s defense and cause damage. The maximum coins that can be thrown with one use of Coin Fling is 5, so if more than 5 coins are gathered 2 shots of this skill is possible without gathering more coins. This skill is Mastered at level 1.
[Coin] Coin Flip
Prerequisites: None Consume 1 zeny and 2 sp to flip a coin. If it lands showing heads, the caster will gain 1 coin, but if it shows tails, the caster will lose 1 coin.
The caster can have a maximum of 10 coins, increasing this skill`s level raises the success rate of flipping a coin that will show heads.
Gunslinger coins are displayed as glowing orbs around the caster, each coin increases damage for all firearms, or can be used to fuel the coin based attacks of the Gunslinger. Mastered at Skill Level 5.
[Coin] Cracker
Prerequisites: Coin Flip Lvl 1 Consume 1 coin and 10 SP to fire a bullet that can possibly cause the stun status due to the surprisingly loud *BANG*. The nearer the target is to the Gunslinger, the greater the chance of inflicting the Stun status. Mastered at Skill Level 1.
[Coin] Gunslinger`s Panic
Prerequisites: Disarm Lvl 5 & Coin Flip Lvl 4.
Consume 2 coins and 15 SP to activate the Gunslinger`s Panic status in which caster has +30 Flee Rate and receives 20% less damage from long range physical attacks, but has -30 Accuracy.
This skill has a 20 second duration, and cannot be used together with the Last Stand skill.
Mastered at Skill Level 1.
[Coin] Increase Accuracy
Prerequisites: Snake Eyes Lvl 10 & Coin Flip Lvl 2.
Consume 4 coins and 30 SP. to add +20 Accuracy, +4 DEX, and +4 AGI for 1 minute.
Mastered at Skill Level 1.
[Coin] Last Stand
Prerequisites: Gatling Fever Lvl 10 & Coin Flip Lvl 4.
Consume 4 coins and 30 SP to activate Last Stand status in which the caster is immobilized, but has +100 Atk and +20% Aspd with any Firearm Class Weapon.
Last Stand has a 15 second duration, and cannot be used with Gunslinger`s Panic, but will stack Aspd with Gatling Fever.
Mastered at Skill Level 1.
[Coin] Magicial Bullet
Prerequisites: Coin Flip Lvl 1
Consume 1 coin and 7 SP to fire a Ghost Bullet that does not use any bullets, inflicting an amount of Ghost property damage equal to the Gunslinger`s ATK + MATK.
Mastered at Skill Level 1.
[Coin] Triple Action
Prerequisites: Chain Action Lvl 10 & Coin Flip Lvl 1.
Spend 1 coin, 20 SP and 1 bullet to shoot an enemy 3 times in one attack.
Usable with all Firearms.
Mastered at Skill Level 1.
[Gatling] Gatling Fever
Prerequisites: Trigger Happy Shot Lvl 7 & Desperado Lvl 5. Temporarily increase Attack Speed and damage at the cost of reducing Flee Rate and Movement Speed. Gatling Fever status is canceled when this skill is double cast. Requires Gatling Gun Class Weapon. Mastered at Skill Level 10.
Level
Damage
Attack Speed
Flee Rate
Duration
1
+30
+2%
-5
30 sec
2
+40
+4%
-10
45 sec
3
+50
+6%
-15
60 sec
4
+60
+8%
-20
75 sec
5
+70
+10%
-25
90 sec
6
+80
+12%
-30
105 sec
7
+90
+14%
-35
120 sec
8
+100
+16%
-40
135 sec
9
+110
+18%
-45
150 sec
10
+120
+20%
-50
165 sec
[Grenade] Gunslinger Mine
Prerequisites: Full Blast Lvl 5 & Spread Shot Lvl 7. Plant Bullet Spheres into the ground that will explode upon enemy approach. The explosion`s effect varies according to the type of bullet planted. Spheres can be stacked ontop of other spheres or under targets, unlike standard traps. Requires a Grenade Launcher Class Weapon. Mastered at Skill Level 10.
Level
Damage Duration SP Cost
1
+50
3 sec
4 SP
2
+100
6 sec
8 SP
3
+150
9 sec
12 SP
4
+200
12 sec
16 SP
5
+250
15 sec
20 SP
6
+300
18 sec
24 SP
7
+350
21 sec
28 SP
8
+400
24 sec
32 SP
9
+450
27 sec
36 SP
10
+500
30 sec
40 SP
[Pistol] Chain Action
Prerequisites: Chain Action Lvl 1 Enables the chance of firing two shots in a single attack while fighting enemies when equipped with a Pistol Class Weapon. Raising this skill`s level increases the chance of firing these double shots by 5% per level of the skill. Mastered at Skill Level 10.
[Pistol] Desperado
Prerequisites: Trigger Happy Shot Lvl 5 Consume 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the Gunslinger. Each cast has a maximum of 10 strikes, an individual target in that radius may be struck by multiple bullets depending upon random chance. Requires a Pistol Class Weapon. Mastered at Skill Level 10.
Level
Attack Strength
SP Cost
1
100%
32 SP
2
150%
34 SP
3
200%
36 SP
4
250%
38 SP
5
300%
40 SP
6
350%
42 SP
7
400%
44 SP
8
450%
46 SP
9
500%
48 SP
10
550%
50 SP
[Pistol] Trigger Happy Shot
Prerequisites: Chain Action Lvl 3 Consume 5 bullets to perform a rapidfire 5 shot attack against a single Target. Requires a Pistol Class Weapon. Mastered at Skill Level 10.
Level
Attack Strength
SP Cost
1
550%
22
2
600%
24
3
650%
26
4
700%
28
5
750%
30
6
800%
32
7
850%
34
8
900%
36
9
950%
38
10
1000%
40
[Rifle] Disarm
Prerequisites: Tracking Lvl 7 Shoot an enemy`s appendages to render it incapable of attacking. This skill`s success rate increases as its level is raised. When used on monsters, this skill will reduce Atk by 25%, but has no effect on Boss monsters. Disarm has a range of 7 cells, and requires a Pistol or Rifle Class Weapon. Mastered at Skill Level 5.
Level
Chance of Disarming
SP Cost
1
3
15
2
6
20
3
9
25
4
12
30
5
15
35
[Rifle] Tracking
Prerequisites: Single Action Lvl 5
Carefully aim at a target to inflict devastating damage. Raising this skill`s level increases the fixed Cast Time and damage.

Pistol or Rifle Class weapon required to use Tracking. Mastered at Skill Level 10.
Level
Attack Strength
Casting Time
SP
1
300%
1.2 sec
15
2
400%
1.4 sec
20
3
500%
1.6 sec
25
4
600%
1.8 sec
30
5
700%
2.0 sec
35
6
800%
2.2 sec
40
7
900%
2.4 sec
45
8
1000%
2.6 sec
50
9
1100%
2.8 sec
55
10
1200%
3 sec
60
[Rifle] Wounding Shot
Prerequisites: Tracking Lvl 5 Inflict Defense piercing damage that has the chance of causing the Bleeding effect on its target. Requires a Pistol or Rifle Class Weapon. Mastered at Skill Level 5.
Level
Attack Strength
Bleeding Chance
SP Cost
1
120%
3%
11 SP
2
140%
6%
12 SP
3
160%
9%
13 SP
4
180%
12%
14 SP
5
200%
15%
15 SP
[Shotgun] Crowd Control Shot
Prerequisites: Single Action Lvl 5 Fire a close range shot that will push an enemy 5 cells backward. Requires a Shotgun Class Weapon. Mastered at Skill Level 10.
Level
Attack Strength
SP Cost
1
150%
3 SP
2
200%
6 SP
3
250%
9 SP
4
300%
12 SP
5
350%
15 SP
6
400%
18 SP
7
450%
21 SP
8
500%
24 SP
9
550%
27 SP
10
600%
30 SP
[Shotgun] Full Blast
Prerequisites: Crowd Control Shot Lvl 3 Inflict devastating damage to an enemy by firing multiple bullets at once into a single target. This skill has a small chance of causing the Blind status to the caster, higher chance depending upon skill level used. Requires a Shotgun Class Weapon. Mastered at Skill Level 10.
Level
Attack Strength
Bullet Spent
SP Cost
1
400%
2
20 SP
2
500%
2
25 SP
3
600%
4
30 SP
4
700%
4
35 SP
5
800%
6
40 SP
6
900%
6
45 SP
7
1000%
8
50 SP
8
1100%
8
55 SP
9
1200%
10
60 SP
10
1300%
10
65 SP
[Shotgun] Spread Shot
Prerequisites: Full Blast Lvl 5 Consume 5 bullets to spread damage over a large area. Requires a Shotgun Class Weapon. Mastered at Skill Level 10.
Level
Attack Strength Range SP Cost
1
100%
3*3 cells
15 SP
2
120%
3*3 cells
20 SP
3
140%
3*3 cells
25 SP
4
160%
5*5 cells
30 SP
5
180%
5*5 cells
35 SP
6
200%
5*5 cells
40 SP
7
220%
7*7 cells
45 SP
8
240%
7*7 cells
50 SP
9
260%
7*7 cells
55 SP
10
280%
9*9 cells
60 SP
* Content may be changed based upon game updates or when deemed necessary.