Ragnarok Online - Classes - Thief - Skills
Thief
1st Job Class
Back Slide
Special Thief skill that can only be
learned after Job Lv.35 by completing a quest.
Back Slide will instantly move the character 5 cells backward, opposite the direction that the character is facing. Each cast consumes 7 SP.
Detoxify
Prerequisite: Envenom Lv.3.
This skill is mastered at Lv.1.
Cure a target that is afflicted with the Poison status.
Double Attack
Basic Thief skill mastered at Lv.10.
Enable the chance of inflicted double attacks to a target when a Dagger class weapon is equipped. Increasing this skill`s level increases the frequency of performing Double Attacks.
Skill Level
Chance
Accuracy
1
5%
+1
2
10%
+2
3
15%
+3
4
20%
+4
5
25%
+5
6
30%
+6
7
35%
+7
8
40%
+8
9
45%
+9
10
50%
+10
Envenom
Basic Thief skill mastered at Lv.10.
Attack an enemy with the chance of inflicting the Poison status. The Poison status continually reduces the target`s HP and reduces its Defense. The target`s VIT affect its chance of being afflicted with Poison. Envenom consumes 12 SP regardless of skill level, and doesn`t work on boss monsters.
Skill Level
Poison Chance
ATK
1
14%
+15
2
18%
+30
3
22%
+45
4
26%
+60
5
30%
+75
6
34%
+90
7
38%
+105
8
42%
+120
9
46%
+135
10
50%
+150
Find Stone
Special Thief skill that can only be
learned after Job Lv.20 by completing a quest.
Enables the caster to create a Stone when the weight of items carried is 50% of the character`s Maximum Weight Limit or less. Each cast consumes 2 SP and has a 0.5 second Cast Time.
Hiding
Prerequisite: Steal Lv.5.
This skill is mastered at Lv.10.
Hiding enables the caster to hide beneath the ground to avoid enemies. However, Insect, Demon and Boss monsters can detect characters using Hiding. This skill consumes 10 SP when cast and will continually drain a certain amount of SP during the Hiding status. SP and HP are not automatically restored while hiding.
Skill Level
Skill Duration
SP Consumption
1
30 sec
SP 1 / 5 sec
2
60 sec
SP 1 / 6 sec
3
90 sec
SP 1 / 7 sec
4
120 sec
SP 1 / 8 sec
5
150 sec
SP 1 / 9 sec
6
180 sec
SP 1 / 10 sec
7
210 sec
SP 1 / 11 sec
8
240 sec
SP 1 / 12 sec
9
270 sec
SP 1 / 13 sec
10
300 sec
SP 1 / 14 sec
Improve Dodge
Basic Thief skill mastered at Lv.10.
Permanently increases Flee Rate, enabling the character to successfully dodge more attacks.
Skill Level
+ Flee Rate (Thief)
+ Flee Rate (2nd Jobs)
Assassin Cross Movement Speed
1
3%
4%
1%
2
6%
8%
2%
3
9%
12%
3%
4
12%
16%
4%
5
15%
20%
5%
6
18%
24%
6%
7
21%
28%
7%
8
24%
32%
8%
9
27%
36%
9%
10
30%
40%
10%
Sand Attack
Special Thief skill that can only be
learned after Job Lv.25 by completing a quest.
Attack a target with Earth property damage with a 15% chance of inflicting the Blind status. Enemy characters afflicted with Blind have darkened screens that reduce their range of vision. Sand Attack has a 1 cell attack range and inflicts 125% of the damage of normal attacks. This skill consumes 9 SP and has no Cast Time.
Steal
Basic Thief skill mastered at Lv.10.
Increases the chance of stealing items from monsters. Monster item drop rates are unaffected by the use of the Steal skill. Consumes 10 SP regardless of skill level. Steal`s success rate increases at higher skill levels and greater character DEX.
Skill Level
Success Chance
1
10%
2
16%
3
22%
4
28%
5
34%
6
40%
7
46%
8
52%
9
58%
10
64%
Stone Fling
Special Thief skill that can only be
learned after Job Lv.15 by completing a quest.
Fling a stone at a target to inflict Neutral property damage with the 5% chance of causing the Stun status. Stone Fling has a 7 cell range and has 30 Attack Strength which pierces the target`s Defense. Each cast consumes 2 SP and has a 1 second Cast Time.
* Content may be changed based upon game updates or when deemed necessary.