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[Renewal] Rebel classes make their explosive debut on iRO!
12/2/2015

The operators of ordinance, the Gunslinger class have adventured through the world of Rune Midgard but found themselves confronted with limitations on how high they could level. Like the Ninja update that brought the Kagero and Oboro, level 99 'Slingers can now embark on the quest to join the ranks of a brand new class.

JOB CHANGE

Gunslingers at level 99/70 can journey to Morroc Field 12 to speak with the Suspicious man to begin the quest to change into a Rebel.



SKILLS

When a Gunslinger becomes a Rebel, they join an elite group of Bounty Hunters with a special new set of skills. These skills help the Rebel track, debilitate and destroy their targets with ease.

Platinum Altar (White Gold Altar)
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins. Activates only if your bullets are Holy.
Prerequisite: Rebellion basic skill

Binding Trap (Dark Pit)
Set a Slowing trap beneath your feet. All targets that walk into the trap's range have their Movement Speed significantly decreased. Binding Trap's duration decreases in proportion to the target's STR
Prerequisite: Rebellion basic skill

Mass Spiral (Absolute Penetration)
Shoot a Piercing bullet whose damage increases in proportion to the target's Defense.
The skill creates a high chance of Bleeding the target.
Consumes 1 Coin and 1 Full Metal Jacket Bullet in the inventory.
Prerequisite: Piercing Shot Lv. 1

Eternal Chain (Infinite Chain)
Eternal Chain auto-casts Chain Action on whatever Equipment you have equipped.
The auto-cast Chain Action's level matches that of Eternal Chain.
Consumes 1 Coin.
Prerequisite: Chain Action Lv. 10

Howling Mine (Destructive Cry)
Shoot a mine that sticks to a target and explodes. Up to 5 Howling Mines can be shot.
Use the Flicker skill to detonate Howling Mines and inflict additional Fire damage on the target and surrounding enemies.
Howling Mines can be detonated only by the Flicker skill. If left undetonated for 30 seconds, they simply vanish.
Consumes 1 Coin and 1 Shooting Mine.
A Grenade Launcher skill.
Prerequisite: Spread Shot Lv. 1

Fire Rain (Fire Deluge)
Deliver consecutive attacks to a 3x10 cell area in front of you. The skill's damage increases in proportion to your Dexterity and the skill's level.
Fire Rain creates a chance of removing Ground skills in its range. A Gatling Gun skill.
Prerequisite: Gatling Fever Lv. 1

Flicker (Flashing Signal)
Activates/detonates your Howling Mines and Binding Trap in one screen. Prerequisite: Fling Lv. 1

Fire Dance (Dance of Massacre)
Attack all enemies within a 7x7 cell area around you. This skill's damage increases in proportion to your Level and the skill's level. Consumes 1 Coin and 5 equipped Bullet. Prerequisite: Fallen Angel Lv. 1

Vanishing Buster (Exile)
Inflict damage on a target and surrounding enemies within a 5x5 cell area, and remove a random buff cast on the target.
A Shotgun skill.
Prerequisite: Shattering Storm 1

Anti Material Blast (Obliterator)
Inflict damage and reduce the target's Player Resistance.
This skill's chance increases in proportion to your Dexterity and the skill's level.
Consumes 1 Coin.
Prerequisite: Mass Spiral Lv. 1

Quick Draw Shot (Tailwind Shot)
Follow up Chain Action with Quick Draw Shot to inflict additional damage. The number of additional attacks increase in proportion to your Dexterity. Quick Draw Shot attacks all the Crimson Marked characters within a 21x21 cell area around you. Prerequisite: Eternal Chain Lv. 1

Dragon Tail (Magic Beast Tail)
Shoot missiles at all of your Crimson Marked targets.
The skill's damage is divided among all the Crimson Marked targets.
The skill cannot be activated if there are no Crimson Marked targets.
Consumes 1 Dragon Tail Missile.
Prerequisite: Crimson Marker Lv. 1 and Howling Mine Lv. 3

Round Trip (Circle Dance)
Shoot your gun at all surrounding enemies.
When hit, enemies are knocked out of the skill's range.
The enemies receive additional damage if they hit a wall while sent out of the skill's range.
This skill's damage and additional damage from wall collision increase in proportion to your Dexterity.
Consumes 1 Coin and 5 equipped Bullet.
A Gatling Gun skill.
Prerequisite: Fire Rain Lv. 1

Hit Barrel (Acceleration Bullet)
Decrease Fixed Casting and increase Attack Speed and Attack Strength at the cost of your Evasion and all your Coins.
The Fixed Casting reduction is affected by the number of spent Coins.
After this skill's duration, you are restricted from attacking or using skills/items for 10 seconds.
Switching to different Equipment during this skill's effect immediately cancels the skill and activates the 10-second penalty.
Prerequisite: Fire Dance Lv. 2

Slug Shot (Fundamental Destruction)
Inflicts as much damage as the weight of your bullets.
Requires the special Slug Bullets, which, because of their heavy weight,
decrease your Accuracy for targets 3 or more cells away.
Slug Shot forces player characters to sit and Stuns monsters.
Consumes 1 Coin and 1 equipped Slug Bullet.
A Shotgun skill.
Prerequisite: Vanishing Buster Lv. 3

God's Hammer (God's Wrath)
Call upon God's wrath on earth.
If the target is Crimson Marked, this skill attacks 5x5 cells around the target.
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins.
This skill creates a 100% chance of Stunning its targets, and its skill level affects the Stunning duration.
Prerequisite: Anti-material Blast Lv. 3

Crimson Marker (Blood Brand)
Mark a target with a bloody brand that decreases Evasion Rate by 10, and displays the target's location on your mini-map
Up to 3 targets can be marked. Crimson Marker affects Quick Draw Shot, Dragon Tail, and God's Hammer.
Prerequisite: Increase Accuracy Lv. 1